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Point wallets control how points are earned, stored, spent, and expire. Go to Loyalty hub > Wallets to Create wallet.

Create a wallet

Some settings depend on each other. If something is incompatible, you will see an Action required message. You can also Save draft and finish the wallet setup later.
1

General settings

Define the basic behavior of the wallet:
  • Type - Individual: points are assigned to individual customers.
  • Allow card balance to go below zero: customers’ point balance can go below zero.
This setting affects refunds and points expiration. Some options, such as revoking points below zero or expiration rules, depend on it.
2

Code config

Define how wallet-related codes are generated:
  • Charset: choose a predefined set, for example alphanumeric, or define your own.
  • Code length: defines how many random characters the code contains.
  • Pattern: create a custom structure using placeholders.
  • #: replace with a random character from the selected charset. Overrides the code length.
  • Prefix and Postfix: optional values added at the beginning or end of the code.
Code preview shows an example of a generated code.
The number of possible unique codes depends on the selected charset and code length.
3

Points expiration

Define when points expire.
Points never expire. No additional setup is required.
Points expiration is available only when Allow card balance to go below zero is disabled. If negative balance is enabled, only No expiration – points never expire is available.Time-related settings in wallet configuration use the time zone configured in project settings. They are not calculated in UTC.
4

Pending points

Define when earned points become available.
Points activate immediately after earning.
Pending points can’t be spent until they’re activated. Activation moves points from pending to the active balance.
If pending points are set to Immediate, you cannot use From pending in Refunds → Earned points refunds, because points are activated right away. Choose a different pending points type if you need to revoke points before activation.
5

Earning limits

Control how customers earn points.Both Global earning limit and Transactions earning limit can apply at the same time, and the more restrictive condition applies.
Defines the overall limit on points a customer can earn.
  • No limit: customers can earn an unlimited number of points.
  • Limited: customers can earn points only within the configured limits.
When Limited is selected, configure the limit type:
  • Balance-based: limits the maximum number of points a customer can have at any time. Max balance: defines the maximum active point balance a customer can reach.
  • Time-based: limits how many points a customer can earn within a selected time period. Period unit: defines the earning period (day, week, month, quarter, year). Max points per period: defines the maximum number of points a customer can earn during the selected period.
6

Spending limits

Control how customers spend points.Both Global spending limit and Transactions spending limit can apply at the same time, and the more restrictive condition applies.
Defines the overall limit on how many points a customer can spend.
  • No limit: customers can spend an unlimited number of points.
  • Limited: customers can spend points only within the configured limits.
When Limited is selected, configure the limit type:
  • Spending-based: limits the total number of points a customer can spend across all transactions. Max lifetime spending: defines the maximum total number of points a customer can spend.
  • Time-based: limits how many points a customer can spend within a selected time period. Period unit: defines the spending period (day, week, month, quarter, year). Max points per period: defines the maximum number of points a customer can spend during the selected period.
7

Pay with points

Configure how customers can use points to pay for orders.Enable pay with points to allow payments using points.When enabled, define the conversion formula:
  • Amount unit: fixed base unit (1 minor currency unit, for example 1 cent). This value cannot be edited.
  • Points needed: number of points required to pay for that unit.
The formula result defines how many points are needed to pay for 1 amount unit.For example, 111 means 111 points pay for 1 unit (for example, 1 cent in USD).You can:
  • enter a formula manually
  • use Build formula to create it using the formula builder
  • reuse an existing expression in Expression output
Use numeric values or functions such as ORDER_METADATA("property") to create dynamic conversion rules.
8

Refunds

Control how refunds affect points.Spent points refunds and Earned points refunds are applied separately.
Defines whether points used in a transaction are returned after a refund.
  • No refund: spent points are not returned.
  • Refundable: spent points can be returned after a refund.
When Refundable is selected, configure the refund type:Refund all: returns all spent points.Refund by item: returns points related only to refunded items.Refund by amount: returns points proportionally to the refunded amount.
9

Metadata

Add custom attributes for tracking, optimizing, or experimenting.You can either:
  • Use an existing metadata schema.
  • Add unknown property: metadata that isn’t defined and won’t be added to the schema.
  • Add to schema: define new metadata schema. Once saved, reload the schema to use the new metadata.
Read Metadata to learn more about custom attributes.
10

Summary

Review your configuration before saving.
  • If everything is valid, Save becomes available.
  • If something is incompatible, you will see Action required.
  • Use Go to step to return to any section and make changes.
  • You can also Save draft of the wallet.
Once saved, the wallet is created in an active state and can be used in loyalty programs. If you use Save draft, the wallet is saved in draft status and can be completed later.

Wallets in loyalty programs

You can create and manage wallets directly while working on a loyalty program in the Designer.

Create a wallet in a loyalty program

In the Building Blocks panel, use + next to Wallets. This opens the same wallet builder used in the Wallets section. The wallet is created while you are working inside a program. You can assign it to the program immediately. The wallet is still saved globally and can be reused.

Use wallets in a program

In the program Designer, you can assign and manage wallets directly in the program view. In the Building Blocks panel, you can:
  • view all available wallets and their status
  • assign a wallet to the program
  • create a new wallet using +
  • open a wallet to view its full configuration and manage its status
In the Wallets section, you can:
  • view wallets assigned to the program
  • edit or unassign a wallet
  • assign an existing wallet or create a new one
  • assign a tier structure to a wallet
Wallets are global objects, so assigning them to a program does not create a copy. Changes to a wallet apply everywhere it is used. Unassigning a wallet removes it from the program but does not delete it.

Managing wallets

Go to Loyalty hub > Wallets. After you create a wallet, it appears in the Wallets section. Use the three-dot menu (⋮) to:
  • activate or deactivate a wallet
  • edit the wallet
  • delete the wallet
Active wallets can be used in loyalty programs. Deactivated wallets remain available but cannot be used until reactivated. Click on a wallet to check its configuration details. Wallets can be combined with the following features to build more advanced loyalty program flows.
You can use custom events to trigger Voucherify logic based on events defined in your integration.Custom events can be used for segmentation, validation rules, distributions, loyalty automation, and selected event-based configurations.
Wallets can be assigned directly to loyalty programs in the Designer.The same wallet can be reused across multiple programs.
You can assign a tier structure to a wallet from the program view.Tier structures can be used together with wallets to build tier-based loyalty programs.
Last modified on June 15, 2026